Witcher 2 Dice Poker Monk Flotsam

Poker

Dice poker returns as a mini-game in The Witcher 2: Assassins of Kings. Due to its inherent reliance on sheer luck, it is not a good way of making money.

Dec 12, 2019 How to Play Dice Poker in The Witcher 2. For Dice Poker, You can take part in tournaments, or you may come across several characters during your quests, which will then be available at Inns to.

  • I found two minigames in the first area of The-Witcher-2, an Arm-Wrestler, and someone who wants to play 'Dice Poker'. While the former is simply explained in the in-game help, there was no information on how to play Dice Poker.
  • Is an achievement in The Witcher 2: Assassins of Kings. It is worth 30 points and can be received for: Roll five-of-a-kind at dice poker.

The game is essentially unchanged from the original game, except that you now must physically 'roll' the dice and you have the possibility of losing one or more of them if they roll off the playing surface. The game now also takes one round only so there is more room for luck and less for tactics.

Witcher 2 dice poker monk

Compared to the first game, the camera angle at which the board is shown and the results of the rolled dice are more difficult to parse, making it more difficult to get a general overview of the situation. Another less than desirable change, the quick view of the current dice combinations for each player after the initial roll has been taken away resulting in a less accessible mini-game.

The gambling aspect is also weighted against the player; the most that Geralt can bet is 10 orens on the first round and another 10 on the second, however the opponent can potentially raise Geralt's initial bet by another 10 orens and his second bet by another 10 orens (which they will only do if they have a good hand), effectively meaning that the stakes are going to be higher when the opponent has a good hand than when Geralt has a good hand, so on average you stand to lose more than you gain, all other things being equal.

It is possible to save before starting playing and then saving again if you win but relaoding the save if you lose, thus only ever winning games, however this is a very slow and tedious way of making orens.

Basics[edit | edit source]

  • Each game consists of one round unless a draw occurs.
  • The round starts with you placing the bid. The opponent accepts or raises the bid and you are given the first option to take or to pass. (Note that on the 360 it is quicker to initially bet the minimum 5 orens and accept your opponents raise than to bet the maximum and wait while the console works out that it can't raise you. The opponent will generally / always raise if you bet the minimum to start).
  • You and your opponent roll all five dice. This is done by placing them above the board and clicking the left mouse button (360: flicking the right analogue stick). Moving the mouse (360: right stick) when rolling influences the direction the dice will roll and how strong the throw will be. (On a 360, the left stick decides the initial starting position). You must be careful not to throw them beyond the board. (On the 360 a gentle push downwards with the right stick should always keep all five dice in play).
  • At this moment you can choose to re-roll any dice or none.
  • After selecting the desired dice and confirming by pressing space (on the PC), both you and your opponent have once again an opportunity to raise the bid, match it, or resign.
  • You re-roll selected dice if any and can see the final result. Whoever has the better combination of dice after re-rolling wins the game. If both players have the same combinations, the highest roll wins. If both rolls are exactly the same it's a draw and another round begins with the same bid.
  • winning combinations are (highest to lowest):
    • Five-of-a-kind – five dice showing the same value
    • Four-of-a-kind – four dice showing the same value
    • Full House – a pair and a three
    • Six-high straight – dice showing II, III, IV, V and VI
    • Five-high straight – dice showing I, II, III, IV and V
    • Three-of-a-kind – three dice showing the same value
    • Two pairs – dice showing two matched pairs of values
    • One pair – dice showing a single matched pair of values

Associated Quests[edit | edit source]

Players[edit | edit source]

Prologue[edit | edit source]

  • an unnamed soldier among the tents in Foltest's army camp will initiate Geralt to the game

Chapter I[edit | edit source]

  • a trio on the lower level of the Flotsam inn
    • Casimir
    • Bendeck
    • Zindrab (only after the first two have been defeated)
  • the French Monk (DLC)
  • Einar Gausel (only after the trio at the inn have been defeated)
  • Sendler (only after Einar Gausel has been defeated)

Chapter II[edit | edit source]

  • behind the smithy in Vergen:
    • Cornelius Meyer
    • Bruno Biggs
  • outside the Kaedweni camp canteen:
    • Fragile
    • Gondor
  • Cecil Burdon, only after beating the innkeeper at The Cauldron)
  • Haggard, the blacksmith's apprentice (only after beating Cecil Burdon)
  • Lasota (only after Madame Carole has been defeated)
  • Madame Carole (only after Zyvik has been defeated on Roche's path)
  • Skalen Burdon, to win the Dun Banner cloak
  • Zyvik (only after Gondor and Fragile have been defeated)
Witcher 2 monk in flotsam

Chapter III[edit | edit source]

  • inside a ruined building in the northeastern part of Loc Muinne
    • Aylaya
    • Filly
    • Hadrian the Black (only after defeating Aylaya and Filly)
    • Adelina (only after defeating Hadrian the Black)
  • The Incredible Lockhart (only after defeating Adelina)

Galleries[edit | edit source]

In the Army camp[edit | edit source]

In Flotsam[edit | edit source]

  • Casimir

  • Bendeck

  • Zindrab

In Vergen[edit | edit source]

Witcher 2 Dice Guide

  • Cornelius Meyer

  • Bruno Biggs

In the Kaedweni camp[edit | edit source]

  • Fragile

  • Gondor

In Loc Muinne[edit | edit source]

  • Aylaya

  • Filly

  • Hadrian the Black

  • Adelina

Retrieved from 'https://witcher.gamepedia.com/index.php?title=Dice_poker_in_The_Witcher_2&oldid=222219'

Received from: Blacksmith's house (M15, 3)

Step 1: Find a few games of dice poker

In Vergen you can find a few dwarves eager to play dice poker, however before being able to challenge them, you must first defeat Brunon Biggs and Cornelius Mayer.

Notice! Try not to throw your dices too strong, as they might fall out of the table! If the dice is on the board, it will count.

After the throw you can select which dices you want to throw again and then comes more betting. After the second throw the game ends and the player with better dices wins.

Possible sets: nothing, one pair, two pairs, three of a kind, four of a kind, straight (1-5 or 2-6), full (three of a kind plus two pairs of a different number), five of a kind.

Step 2: Win with Vergen innkeeper in dice poker

Witcher 2 Dice Poker

Your next enemy will be the innkeeper (M15, 1).

Step 3: Win with the elder, Cecil Burdon, in dice poker

Your second to last enemy will be the elder, Cecil Burdon, who you should be able to find in his house (M15, 12). This time wining might not be as easy, the elder tends to be very lucky.

Step 4: Win with Vergen runesmith apprentice in dice poker

Witcher 2 Monk Dice Relic

Your last enemy will the runesmith apprentice, Hagart, who can be found in the upper part of the city (M15, 13). If only you win, you will be able to take the money or the formula for one of three meteorite steel types (blue, red or yellow).